An Old Lady Gets a Kinect
The last time I was exposed to videogames I was 14 and my brother had a NES, and basically never let me play, and I sucked at it anyway. In Feb. 2011 I got a Kinect. This is the story of my journey, and what I was thinking.
Monday, October 10, 2011
Just Dance 3 Review
Tuesday, October 4, 2011
Should exist
Sunday, October 2, 2011
Your emotions, kinected
There's an old article on Gizmodo on how making certain physical motions can drive your emotions, and how the Kinect and Wii can "hack" that effect.
Numerous studies have shown that movements or postures generate cues the mind can use to figure out how it feels, a phenomenon dubbed the physical-feedback effect. Wii games might also create emotions between people through "emotional contagion," where the brain can make us feel what we see, hear, read or think others experience.
I think this goes without saying -- haven't these people ever danced before? Climbed a tree? Been on a swing? Done a really great exercise class at the Y? And I'm not even talking runner's-high endorphins, I'm just thinking about that moment when you let something loose and boom, you feel fine about everything.
It's like that funny trick with Yoga -- you connect the name of the pose with the action you're doing (get into being a snake while doing Cobra, really push down like a petulant child in Child's Pose, make like a Warrior, etc.), you definitely get that mind-body connection.
However, I think one thing that the Kinect brings to the sheer joy of moving, something that hasn't been explored, is how pairing the Skinner box-like rewards systems of flashy lights and "gamer point" rewards with the fact that moving is fun.
Below are Wii players rating their emotions as they are having them. Maybe we should be doing this during daily activities -- and novel, exercise-based ones, as well?
Thursday, September 22, 2011
Review: "Your Shape: Fitness Evolved"

Wednesday, September 21, 2011
New titles expanding on Kinect's abilities
When Microsoft launched Kinect last year, the accompanying software lineup included plenty of dance games, exercise games and other titles aimed squarely at attracting the casual crowd. Yet while many of those first-generation games were fun, they did little to sell Kinect to Microsoft's core gaming audience.
That fact hasn't been lost on Microsoft, which used its E3 press briefing earlier this year to spotlight Kinect and showcase its potential to the hardcore crowd. The first wave of those titles geared toward core gamers has finally arrived. And while the overall results are mixed, the unique ways in which they utilize Kinect's motion-tracking capabilities reveal just how much potential the system truly has.
Boom Boom Dance will not ask players to mirror complicated dance routines performed by pre-animated on-screen dancers.
Instead, as shown in the debut trailer, players will directly control an on-screen avatar, performing freestyle dance moves in an attempt to hit on-screen balls in time with the music.
It looks like a decent way to get a workout, assuming you like the music, though.